> For the complete documentation index, see [llms.txt](https://occlusionn.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://occlusionn.gitbook.io/docs/documentation/mesh-collider-optimizer/quickstart.md).

# Quickstart

This documentation explains what the Mesh Collider Optimizer is, how to install it, how the optimization + decomposition workflow works, and how to get the best results

<figure><img src="https://1631263562-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpBgVkVxOGufL1cAZlCCE%2Fuploads%2FzfS5V3Gd5594o802xm9d%2FInstall.png?alt=media&amp;token=2ac1fc90-b0a0-41d0-b722-0851ccdfb81c" alt=""><figcaption></figcaption></figure>

## Install from Asset Manager

* Open Unity → **Window → Package Manager → My Assets**.
* Find **Mesh Collider Optimizer** → **Download → Import**.
* The package content (docs, examples, scripts) appears in your Project window.
* Open an example scene to verify everything is working.

{% hint style="info" %}
Want to learn about package manager window? Head to the [Unity's Package Manager](https://docs.unity3d.com/6000.1/Documentation/Manual/upm-ui.html) section to learn more.
{% endhint %}

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## First Optimization (Concave / Non-Convex)

* Add Mesh Collider Optimizer to your object: Add Component → Physics → Mesh Collider Optimizer.
* Keep Convex disabled (best for static objects / kinematic rigidbodies).
* Adjust Quality and Shape Fidelity to balance speed vs accuracy.
* If Auto is enabled, the collider updates as you tweak settings; otherwise press Rebuild for a full pass.

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## Quick Batch (Optional)

For fast scene-wide workflow:

* Top menu → Tools → Occlusionn → Mesh Collider Optimizer.
* Use Add Optimizer + Optimize Selected to apply the optimizer to your selection and generate colliders in one step.
