> For the complete documentation index, see [llms.txt](https://occlusionn.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://occlusionn.gitbook.io/docs/documentation/minimo-starter-pack/quickstart.md).

# Quickstart

This documentation explains what the Minimo is, how to install it, how it works on different pipelines, and how you use it.

<figure><img src="https://1631263562-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpBgVkVxOGufL1cAZlCCE%2Fuploads%2F3GufgWp6zWSR85XNDytR%2FInstall.png?alt=media&amp;token=12a34a46-59be-4e21-afc6-c9dee99a71bd" alt=""><figcaption></figcaption></figure>

## Install from Asset Manager

* Open Unity and go to **Window → Package Manager → My Assets**.
* Find the **MINIMO** package you want to use, then select **Download** and **Import**.
* After the import is completed, the package may ask you to import the required pipeline folders.

<figure><img src="https://1631263562-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpBgVkVxOGufL1cAZlCCE%2Fuploads%2FRRuLIUmoT0AIw6fT0lAn%2FPipeline%20Downloader.png?alt=media&amp;token=791b07eb-c77f-4c00-a998-0a38334c948e" alt=""><figcaption></figcaption></figure>

* If you accept this request, MINIMO will automatically import the required pipeline files and apply the necessary lighting and scene settings for the selected render pipeline.
* If you accidentally close the request, skip it, or prefer to import the pipeline files manually, you can do it later from:

```
Scene/Visuals/Pipelines/Package Assets
```

* Inside this folder, select the importer that matches your render pipeline and double-click it to import the required folders manually.
* After a manual pipeline import, go to the **Tools** menu and select **Apply Project Settings**. This will automatically apply the recommended project settings for the package.
* Once the settings are applied, select **Refresh Characters** from the **Tools** menu. This will reimport all MINIMO characters in the project and helps prevent errors caused by project setting or pipeline changes.

{% hint style="info" %}
If you encounter import errors or see purple materials, it usually means that the wrong render pipeline version is being used. You can fix this by manually importing the correct pipeline files from the pipeline importer folder.

If the pipeline importer is missing or you cannot find it, reimport the MINIMO package from the Package Manager. After the package is imported again, the pipeline importer files should appear in the project.
{% endhint %}

***

## Pipelines

MINIMO supports **URP**, **HDRP**, and **Built-In Render Pipeline**.\
Each pipeline uses different lighting, material, renderer, and post-processing systems, so the same scene may look slightly different depending on the pipeline you use.

* If your scene looks too bright, too dark, washed out, or different from the preview images, this is usually related to pipeline settings.
* If materials appear purple, the wrong pipeline version may be imported or the required pipeline files may be missing.
* Make sure you import the correct pipeline files for your project before testing the scenes.

<figure><img src="https://1631263562-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpBgVkVxOGufL1cAZlCCE%2Fuploads%2Ftfp4juEMQZL8sB4crwMb%2FPipelines.png?alt=media&amp;token=4f7966e3-51ee-4588-99ff-3c239d18ed5f" alt=""><figcaption></figcaption></figure>

***

#### URP

In **Universal Render Pipeline**, MINIMO uses URP-compatible materials and scene settings.

URP visuals are mainly affected by:

* Render Pipeline Asset
* URP Renderer
* Lighting Settings
* Global Volume
* Post Processing
* Camera Post Processing option

URP uses **Global Volume** for post-processing effects such as color adjustment, bloom, ambient occlusion, exposure, and tone mapping.

If the scene does not look correct in URP:

* Check that the URP pipeline files are imported.
* Make sure the URP Render Pipeline Asset is assigned.
* Check the URP Renderer.
* Make sure the scene has the correct Global Volume.
* Enable post-processing on the camera if needed.

***

#### HDRP

In **High Definition Render Pipeline**, MINIMO uses HDRP-compatible materials, lighting, and volume settings.

HDRP visuals are mainly affected by:

* HDRP Render Pipeline Asset
* HDRP Global Settings
* Lighting Settings
* Global Volume
* Exposure
* HDRP Post Processing
* Camera Frame Settings

HDRP uses **Global Volume** for lighting overrides, exposure, color, bloom, fog, ambient occlusion, and other post-processing effects.

If the scene looks too bright or changes brightness in Play Mode:

* Check the Exposure settings inside the Global Volume.
* Make sure the correct HDRP pipeline files are imported.
* Check HDRP Global Settings.
* Make sure the correct Volume Profile is assigned.
* Use fixed exposure if the scene brightness changes too much.

***

#### Built-In Render Pipeline

In **Built-In Render Pipeline**, MINIMO uses Built-In compatible materials and Unity’s classic lighting workflow.

Built-In visuals are mainly affected by:

* Lighting Settings
* Scene lights
* Camera settings
* Material shaders
* Quality settings
* Built-In post-processing setup

Built-In does not use URP or HDRP Render Pipeline Assets.\
It also does not use the same Global Volume workflow as URP and HDRP.

If the scene does not look correct in Built-In:

* Make sure the Built-In pipeline files are imported.
* Check the scene lights.
* Check Lighting Settings.
* Check the camera settings.
* Make sure URP or HDRP assets are not assigned in Project Settings.
