Rebuild & Scheduling
ForceRebuild
ForceRebuildpublic void ForceRebuild(bool synchronous = true)
{
if (synchronous) InternalRebuildMeasured();
else StartCoroutine(AsyncRebuild(null));
}AsyncRebuild
AsyncRebuildpublic IEnumerator AsyncRebuild(Action<float> onProgress)
{
yield return null; // allow one frame for UI responsiveness
InternalRebuildMeasured(onProgress);
}Last updated