Changelog
New updates and improvements
Decal Collider August 2025
See what’s new and improved in our August Decal Collider update.

Product feature
One-Click Build – Select the Decal → hit Rebuild → done.
Pixel-Perfect Colliders – Colliders are trimmed to your decal’s alpha, so players only hit what they see.
18 Projection Directions – Forward, inverse, box, hemisphere & more.
Live Scene Handles – Move, rotate, and adjust depth and mesh offset directly in the Scene view.
Runtime API – Full C# API (with XML documentation) for procedural decals, analytics, and pooling.
Stats Panel – Instantly see the triangle count, ray count, build time, and memory usage.
Undo-Safe & Prefab-Friendly – Works in Edit & Play mode, fully supports Prefabs.
Zero Runtime GC – Optimized for mobile.
Built-in, URP, HDRP – Tested with Unity 2022.3 LTS+.
Seamless Shader August 2025
See what’s new and improved in our August Seamless Shader update.

Product feature
Effect Seamless – Master toggle for hex-based logic.
Style – Switch between Texture, Both, or Debug views.
Focus – Adjust cell blend softness for smooth transitions.
Rotate – Per-cell random rotation control.
Zoom – Per-cell random scale variation.
Triplanar Projection – Automatic top, side, and front projection blending.
Sphere Mapping – Spherical UV support with polar blending.
Normal Map Support – Adjustable strength and depth offset.
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