Changelog

New updates and improvements

Decal Collider August 2025

See what’s new and improved in our August Decal Collider update.

Decal collider
Decal Collider – one-click mesh & physics for decals, alpha-trimmed, runtime API, all render pipelines.

Product feature

  • One-Click Build – Select the Decal → hit Rebuild → done.

  • Pixel-Perfect Colliders – Colliders are trimmed to your decal’s alpha, so players only hit what they see.

  • 18 Projection Directions – Forward, inverse, box, hemisphere & more.

  • Live Scene Handles – Move, rotate, and adjust depth and mesh offset directly in the Scene view.

  • Runtime API – Full C# API (with XML documentation) for procedural decals, analytics, and pooling.

  • Stats Panel – Instantly see the triangle count, ray count, build time, and memory usage.

  • Undo-Safe & Prefab-Friendly – Works in Edit & Play mode, fully supports Prefabs.

  • Zero Runtime GC – Optimized for mobile.

  • Built-in, URP, HDRP – Tested with Unity 2022.3 LTS+.

Read the documentation

Improved
  • Core DecalCollider component (runtime & editor scripts)

  • Editor Tools: custom inspector, gizmos, beam visualiser

  • Demo Scenes: stickers of important world locations and a world map

  • PDF & Online Documentation + quick-start guide

  • Sample Textures (CC0)


Seamless Shader August 2025

See what’s new and improved in our August Seamless Shader update.

Seamless shader
Seamless Converter Shader – A hex-based shader that removes tiling artifacts from any texture across all Unity pipelines.

Product feature

  • Effect Seamless – Master toggle for hex-based logic.

  • Style – Switch between Texture, Both, or Debug views.

  • Focus – Adjust cell blend softness for smooth transitions.

  • Rotate – Per-cell random rotation control.

  • Zoom – Per-cell random scale variation.

  • Triplanar Projection – Automatic top, side, and front projection blending.

  • Sphere Mapping – Spherical UV support with polar blending.

  • Normal Map Support – Adjustable strength and depth offset.

Read the documentation

Improved
  • SeamlessConverter.shadergraph

  • Sub-graphs (Backend, Normal Map Converter, Texture Converter)

  • 4 demo materials + 2 sample scenes

  • PDF quick-start guide

Last updated