Welcome to the official Occlusionn documentation. Your guide to mastering our tools and workflows.
Decal Collider
Decal Collider – one-click mesh & physics for decals, alpha-trimmed, runtime API, all render pipelines.
Seamless Shader
Seamless Converter Shader – A hex-based shader that removes tiling artifacts from any texture across all Unity pipelines.
Debug Filter
Debug Filter – a centralized Unity Editor tool that scans, filters, and cleans all Debug.Log, Warning, Error, and Assert calls across your entire project with one click.
Discord community
Join our Discord community to ask questions, get support, exchange ideas, and connect with other Unity creators in a collaborative and developer-focused environment.