Quickstart

This documentation explains what the Seamless Converter Shader is, how to install it, how the hex-based projection works, and how to get the best results in Built-in, URP, and HDRP. It’s organized for

Install from Asset Manager

  • Open Unity → Window → Package Manager → My Assets.

  • Find Seamless Converter ShaderDownloadImport.

  • You’ll see the SeamlessConverter/ folder in your project.

Want to learn about package manager window? Head to the Unity's Package Manager section to learn more.

Load the correct Pipeline version

  • Go to: SeamlessConverter/Renderers/

  • Open the folder that matches your project (Built-in, URP, or HDRP).

  • Double-click the installer/import file inside → Import.

  • If you switch pipelines later, re-import the matching variant here. Pink (magenta) materials = wrong or missing variant.

Make your first material

  • Create → Material (e.g., M_SeamlessTest).

  • Set Shader to Seamless Converter Shader.

  • Assign a non-seamless texture to Texture.

  • Turn Seamless On.

  • Quick tuning:

    • Style: Texture / Both / Debug

    • Focus: smoothness between hex cells

    • Rotate / Zoom: per-cell variation to break repetition

    • (Optional) Add Normal map and adjust Strength.

Try the demo scenes

Open SeamlessConverter/Scenes/Plane, Triplanar, Sphere to see ready setups.

Common fixes

  • Magenta materials: Re-import the right variant from Renderers/.

  • URP/HDRP not rendering: Ensure a valid Pipeline Asset is assigned in Project Settings.

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