Quickstart
This documentation explains what the Seamless Converter Shader is, how to install it, how the hex-based projection works, and how to get the best results in Built-in, URP, and HDRP. It’s organized for

Install from Asset Manager
Open Unity → Window → Package Manager → My Assets.
Find Seamless Converter Shader → Download → Import.
You’ll see the
SeamlessConverter/folder in your project.

Load the correct Pipeline version
Go to:
SeamlessConverter/Renderers/Open the folder that matches your project (Built-in, URP, or HDRP).
Double-click the installer/import file inside → Import.
If you switch pipelines later, re-import the matching variant here. Pink (magenta) materials = wrong or missing variant.
Make your first material
Create → Material (e.g.,
M_SeamlessTest).Set Shader to Seamless Converter Shader.
Assign a non-seamless texture to Texture.
Turn Seamless On.
Quick tuning:
Style: Texture / Both / Debug
Focus: smoothness between hex cells
Rotate / Zoom: per-cell variation to break repetition
(Optional) Add Normal map and adjust Strength.
Try the demo scenes
Open SeamlessConverter/Scenes/ → Plane, Triplanar, Sphere to see ready setups.
Common fixes
Magenta materials: Re-import the right variant from
Renderers/.URP/HDRP not rendering: Ensure a valid Pipeline Asset is assigned in Project Settings.
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