Inspector Reference

Main Toolbar
Search Field 🔍 Type keywords to filter by message, script, method, or folder depending on the current Search Mode.
Menu (⋮) Opens the Settings Menu for global operations like refresh, cleanup, and preset handling.
Preset (⚙️) Saves or loads stored Debug Filter presets using Unity’s built-in Preset System.
Help (?) Opens the official documentation site and support links.
Settings Menu (⋮)
Refresh
Manually re-scans all project scripts for new or changed Debug calls.
Auto Refresh
When enabled, re-scans automatically after every script recompilation.
Script Filter
Opens a visibility popup to hide or show selected scripts in the list.
Maximize
Expands Debug Filter to a full editor window view.
Reset Changes
Reverts all modified states and log types back to their defaults.
Delete All Debugs
Permanently removes all Debug.Log, Warning, Error, and Assert calls from every script (Undo supported).
Bug Report
Opens the support page for feedback or issue reporting.
(Image reference — Settings Menu)
Search Menu (🔍)
Search Mode
All / Debug / Script / Method / Folder
Defines what the search text matches against (log content, script name, method name, or folder path).
Log Type
Log / Warning / Error / Assert
Filters the list by log category.
Filter Options
Only True / Only False / Only Changed
Displays only active, inactive, or modified debug lines respectively.
(Image reference — Search Mode / Log Type / Filter Options)
Folder & Script Controls
Folder Toggle
Enables or disables all logs within that folder recursively.
Script Toggle
Controls all logs in a single script.
Method Toggle
Enables/disables logs in one method only.
Log Type Buttons
Right-side color-coded buttons showing counts per log type (Log, Warning, Error). Click to toggle all of one type.
Entry Actions
Left-Click Line Number
Toggles a single debug on/off.
Right-Click Entry
Opens context menu: change type, reset, or delete the debug line.
Middle-Click Script/Folder
Pings the corresponding asset in Project view.
Preset & Persistence
Preset Menu (⚙️)
Uses Unity’s Preset Selector to apply or save configuration states.
Persistent Storage
Hidden scripts, window layout, and filter preferences are saved using EditorPrefs.
Undo/Redo Safe
All actions are registered through Unity’s Undo system and can be reverted.
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