Inspector Reference

Base Settings

  • Texture: Base albedo/diffuse texture

  • Scale: General scale of repeted texture UV

  • Tiling: Texture repetition

  • Offset: Global UV translation

  • Color: Tint

Normal Mapping

  • Normal: Normal map slot

  • Strength: Normal intensity

  • Normal Offset: Adjusts the blend/offset for normal contribution

Seamless Settings

  • Seamless: Enables the hex logic

  • Style: Texture / Both / Debug (UV vs. scale behavior)

  • Focus: Border smoothing between cells

  • Rotate: Per-cell random rotation

  • Zoom: Per-cell random scale

  • Ratio: Standard / Auto / Free (UV vs. scale behavior)

Triplanar Mode

  • Horizontal / Vertical / Depth: Axis contributions / quick color balancing

Sphere Mode

  • Side Line / Side Smoothness: Equator band width & softness

  • Polar Point / Polar Smoothness: Poles radius & blend strength

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