Texture: Base albedo/diffuse texture
Scale: General scale of repeted texture UV
Tiling: Texture repetition
Offset: Global UV translation
Color: Tint
Normal: Normal map slot
Strength: Normal intensity
Normal Offset: Adjusts the blend/offset for normal contribution
Seamless: Enables the hex logic
Style: Texture / Both / Debug (UV vs. scale behavior)
Texture / Both / Debug
Focus: Border smoothing between cells
Rotate: Per-cell random rotation
Zoom: Per-cell random scale
Ratio: Standard / Auto / Free (UV vs. scale behavior)
Standard / Auto / Free
Horizontal / Vertical / Depth: Axis contributions / quick color balancing
Side Line / Side Smoothness: Equator band width & softness
Polar Point / Polar Smoothness: Poles radius & blend strength
Last updated 6 months ago