boltQuickstart

Install from Asset Manager

  • Open Unity → Window → Package Manager → My Assets.

  • Find Decal ColliderDownloadImport.

  • The package content (Docs, examples, scripts) appears in your Project window.

  • Open an example scene to verify everything is working.

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Want to learn about package manager window? Head to the Unity's Package Managerarrow-up-right section to learn more.

Automatic Render Pipeline Setup

Decal Collider automatically detects your project's active Render Pipeline (Built-in, URP or HDRP) on first import and installs the correct shader variant silently in the background.

No manual installer steps are required.

If you later switch render pipelines, simply reimport the asset to trigger the auto-setup again.


Load the Render Pipeline version

  • Go to: DecalCollider/Renderers/

  • Open the folder that matches your project (Built-in, URP, or HDRP).

  • Double-click the installer/import file inside → Import.

  • If you switch pipelines later, re-import the matching variant here. Pink (magenta) materials = wrong or missing variant.


First Decal

  • Add the Decal Collider component to any GameObject.

  • In the Inspector, pick a projection direction, set box size, depth / max distance, and choose mesh/collider detail.

  • (Optional) Enable Alpha Mask when your decal texture has transparency so empty pixels are trimmed from the mesh and collider.

  • Use scene handles to move/rotate/scale the projection box until the preview fits.

  • Press Play (or build) — the decal mesh and collider are generated/updated automatically.

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