Quickstart

Install from Asset Manager
Open Unity → Window → Package Manager → My Assets.
Find Decal Collider → Download → Import.
The package content (Docs, examples, scripts) appears in your Project window.
Open an example scene to verify everything is working.

Load the correct Pipeline version
Go to:
DecalCollider/Renderers/Open the folder that matches your project (Built-in, URP, or HDRP).
Double-click the installer/import file inside → Import.
If you switch pipelines later, re-import the matching variant here. Pink (magenta) materials = wrong or missing variant.
First Decal
Add the Decal Collider component to any GameObject.
In the Inspector, pick a projection direction, set box size, depth / max distance, and choose mesh/collider detail.
(Optional) Enable Alpha Mask when your decal texture has transparency so empty pixels are trimmed from the mesh and collider.
Use scene handles to move/rotate/scale the projection box until the preview fits.
Press Play (or build) — the decal mesh and collider are generated/updated automatically.
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