boltQuickstart

This documentation explains what the Seamless Converter Shader is, how to install it, how the hex-based projection works, and how to get the best results in Built-in, URP, and HDRP. It’s organized for

Install from Asset Manager

  • Open Unity → Window → Package Manager → My Assets.

  • Find Seamless Converter ShaderDownloadImport.

  • You’ll see the SeamlessConverter/ folder in your project.

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Want to learn about package manager window? Head to the Unity's Package Managerarrow-up-right section to learn more.

Automatic Render Pipeline Setup

Decal Collider automatically detects your project's active Render Pipeline (Built-in, URP or HDRP) on first import and installs the correct shader variant silently in the background.

No manual installer steps are required.

If you later switch render pipelines, simply reimport the asset to trigger the auto-setup again.


Load the correct Pipeline version

  • Go to: SeamlessConverter/Renderers/

  • Open the folder that matches your project (Built-in, URP, or HDRP).

  • Double-click the installer/import file inside → Import.

  • If you switch pipelines later, re-import the matching variant here. Pink (magenta) materials = wrong or missing variant.

Make your first material

  • Create → Material (e.g., M_SeamlessTest).

  • Set Shader to Seamless Converter Shader.

  • Assign a non-seamless texture to Texture.

  • Turn Seamless On.

  • Quick tuning:

    • Style: Texture / Both / Debug

    • Focus: smoothness between hex cells

    • Rotate / Zoom: per-cell variation to break repetition

    • (Optional) Add Normal map and adjust Strength.

Try the demo scenes

Open SeamlessConverter/Scenes/Plane, Triplanar, Sphere to see ready setups.

Common fixes

  • Magenta materials: Re-import the right variant from Renderers/.

  • URP/HDRP not rendering: Ensure a valid Pipeline Asset is assigned in Project Settings.

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